Borders & Corners
Guido renders crisp, anti-aliased borders using SDF (Signed Distance Field) techniques.
Basic Border
extern crate guido;
use guido::prelude::*;
fn main() {
container()
.border(2.0, Color::WHITE) // 2px white border
;
}
A border is always both halves at once — everywhere. A width with no colour and a colour with no width are the same thing, which is no border, so there is nothing for a half-declaration to mean, and no way to write one. Each half takes a signal of its own, which covers anything that has to change:
extern crate guido;
use guido::prelude::*;
#[derive(Clone, Copy)]
struct Theme { text: Color, text_weak: Color, weak: Color, strong: Color, line: Color, accent: Color, error: Color, danger: Color, surface: Color }
impl Default for Theme { fn default() -> Self { let c = Color::WHITE; Self { text: c, text_weak: c, weak: c, strong: c, line: c, accent: c, error: c, danger: c, surface: c } } }
fn main() {
let failed = create_signal(false);
let theme = Theme::default();
container().border(1.5, move || if failed.get() { theme.danger } else { theme.line })
;
}
A border takes room inside the box, as CSS’s box-sizing: border-box does: the
children are laid out inside the border and the padding, and a scroller’s
viewport and extents are measured inside its border. Changing the width, from a
signal, a transition or a state layer, relays the container out and moves what
it holds by the difference.
A state layer says it the same way, and replaces the whole border:
extern crate guido;
use guido::prelude::*;
#[derive(Clone, Copy)]
struct Theme { text: Color, text_weak: Color, weak: Color, strong: Color, line: Color, accent: Color, error: Color, danger: Color, surface: Color }
impl Default for Theme { fn default() -> Self { let c = Color::WHITE; Self { text: c, text_weak: c, weak: c, strong: c, line: c, accent: c, error: c, danger: c, surface: c } } }
fn main() {
let theme = Theme::default();
container()
.border(1.5, theme.line)
.when_focused(|s| s.border(1.5, theme.accent))
;
}
Changing only the colour, as here, moves nothing. A ring that thickens or appears on focus or hover is an outline instead.
Outlines
An outline is a ring drawn outside the box — width wide, offset out from its
edge — above everything the box holds, following its corners: CSS’s outline.
It takes no room, so showing, hiding or animating one repaints and never relays
anything out. That is what a focus or hover ring wants:
extern crate guido;
use guido::prelude::*;
#[derive(Clone, Copy)]
struct Theme { text: Color, text_weak: Color, weak: Color, strong: Color, line: Color, accent: Color, error: Color, danger: Color, surface: Color }
impl Default for Theme { fn default() -> Self { let c = Color::WHITE; Self { text: c, text_weak: c, weak: c, strong: c, line: c, accent: c, error: c, danger: c, surface: c } } }
fn main() {
let theme = Theme::default();
container()
.corners(8.0)
.border(1.0, theme.line)
.outline(2.0, Color::TRANSPARENT.transition(120.0), 2.0)
.when_focused(|s| s.outline(2.0, theme.accent, 2.0))
;
}
The ring fades in from Color::TRANSPARENT in the accent’s own colour — the
halfway is the accent at half alpha, not a grey (see
Mixing).
A rounded corner of the ring is the box’s radius grown by offset + width, and a
square one stays square. A negative offset draws the ring inside the box, over
its edge. All three halves are declared together, on the container and in a
state layer alike, and each carries its own timing.
The ring is painting outside the box, so it counts in the reach a parent culls and damages by, as a shadow does; it is cut by the clips above the container, not by a ripple’s.
Corner Radius
Uniform Radius
extern crate guido;
use guido::prelude::*;
fn main() {
container().corners(8.0) // 8px radius on all corners
;
}
Corner Curvature (Superellipse)
Control the shape of corners using CSS K-values. This determines how the corner curves from the edge to the arc.
Squircle (K=2)
iOS-style smooth corners. The curve starts further from the corner for a smoother transition.
extern crate guido;
use guido::prelude::*;
fn main() {
container()
.corners(Corners::squircle(12.0))
;
}
Circle (K=1)
Standard circular corners. This is the default.
extern crate guido;
use guido::prelude::*;
fn main() {
container()
.corners(12.0) // Default is circular
;
}
Bevel (K=0)
Diagonal cut corners. Creates a chamfered look.
extern crate guido;
use guido::prelude::*;
fn main() {
container()
.corners(Corners::bevel(12.0))
;
}
Scoop (K=-1)
Concave/inward corners. Creates a scooped appearance.
extern crate guido;
use guido::prelude::*;
fn main() {
container()
.corners(Corners::scoop(12.0))
;
}
Custom Curvature
For values between the presets:
extern crate guido;
use guido::prelude::*;
fn main() {
container()
.corners(Corners::superellipse(12.0, 1.5))
// Between circle and squircle
;
}
Curvature Reference
| Style | K Value | Description |
|---|---|---|
| Squircle | 2.0 | Smooth, iOS-style |
| Circle | 1.0 | Standard rounded (default) |
| Bevel | 0.0 | Diagonal/chamfered |
| Scoop | -1.0 | Concave inward |
Animated Borders
A border is declared as a pair and each half carries its own timing, so the width and the colour can move on curves of their own. A width that moves lays the container out on every frame, and the content follows it; a hover or press ring that should leave the content still is an outline, animated the same way:
extern crate guido;
use guido::prelude::*;
fn main() {
container()
.border(1.0, Color::rgb(0.3, 0.3, 0.4).transition(150.0))
.outline(2.0, Color::TRANSPARENT.transition(150.0), 2.0)
.when_hovered(|s| s
.border(1.0, Color::rgb(0.5, 0.5, 0.6))
.outline(2.0, Color::rgb(0.5, 0.5, 0.6), 2.0))
.when_pressed(|s| s
.border(1.0, Color::rgb(0.7, 0.7, 0.8))
.outline(3.0, Color::rgb(0.7, 0.7, 0.8), 2.0))
;
}
Borders with Different Curvatures
Borders respect corner curvature:
extern crate guido;
use guido::prelude::*;
fn main() {
container()
.border(2.0, Color::rgb(0.5, 0.3, 0.7))
.corners(Corners::squircle(12.0))
// Border follows squircle shape
;
}
Borders with Gradients
Borders work with gradient backgrounds:
extern crate guido;
use guido::prelude::*;
fn main() {
container()
.gradient(LinearGradient::horizontal(
Color::rgb(0.3, 0.1, 0.4),
Color::rgb(0.1, 0.3, 0.5),
))
.corners(8.0)
.border(2.0, Color::rgba(1.0, 1.0, 1.0, 0.3)) // Semi-transparent white
;
}
Complete Example
extern crate guido;
use guido::prelude::*;
fn card_with_border() -> Container {
container()
.padding(16.0)
.background(Color::rgb(0.12, 0.12, 0.16))
.corners(Corners::squircle(12.0))
.border(1.0, Color::rgb(0.2, 0.2, 0.25).transition(150.0))
.outline(2.0, Color::TRANSPARENT.transition(150.0), 2.0)
.when_hovered(|s| s
.border(1.0, Color::rgb(0.4, 0.6, 0.9))
.outline(2.0, Color::rgb(0.4, 0.6, 0.9), 2.0)
.lighter(0.03)
)
.child(container().child(text("Hover to see the ring").color(Color::WHITE)))
}
fn main() {}