Colors
Guido provides a simple color system for styling widgets.
Creating Colors
RGB (0.0-1.0 range)
#![allow(unused)]
fn main() {
Color::rgb(0.2, 0.4, 0.8) // R, G, B values from 0.0 to 1.0
}
RGBA with Alpha
#![allow(unused)]
fn main() {
Color::rgba(0.2, 0.4, 0.8, 0.5) // 50% transparent
}
From 8-bit Values (0-255)
#![allow(unused)]
fn main() {
Color::from_rgb8(51, 102, 204) // Same as Color::rgb(0.2, 0.4, 0.8)
Color::from_rgba8(51, 102, 204, 128) // With alpha
}
From Hex
#![allow(unused)]
fn main() {
Color::from_hex(0x3366CC) // Hex RGB value
}
Predefined Colors
#![allow(unused)]
fn main() {
Color::WHITE
Color::BLACK
Color::RED
Color::GREEN
Color::BLUE
Color::YELLOW
Color::CYAN
Color::MAGENTA
Color::GRAY
Color::TRANSPARENT
}
Color Operations
Lightening and Darkening
#![allow(unused)]
fn main() {
let lighter = color.lighter(0.1); // 10% toward white
let darker = color.darker(0.2); // 20% toward black
}
Mixing
Linear interpolation between two colors:
#![allow(unused)]
fn main() {
let blend = color_a.mix(color_b, 0.5); // 50/50 blend
let mostly_a = color_a.mix(color_b, 0.2); // 80% A, 20% B
}
Invert
#![allow(unused)]
fn main() {
let inverted = color.invert(); // Flip RGB channels
}
Grayscale
Convert to perceptual grayscale using Rec. 709 luminance weights:
#![allow(unused)]
fn main() {
let gray = color.grayscale();
}
Luminance
Get the perceived brightness (0.0 = black, 1.0 = white):
#![allow(unused)]
fn main() {
let brightness = color.luminance();
}
Alpha Manipulation
#![allow(unused)]
fn main() {
let semi = color.with_alpha(0.5); // Set alpha to 0.5
let faded = color.scale_alpha(0.5); // Halve the current alpha
}
Convert to 8-bit
#![allow(unused)]
fn main() {
let (r, g, b, a) = color.to_rgba8(); // Each 0-255
}
Using Colors with State Layers
Colors integrate with the state layer API for hover effects:
#![allow(unused)]
fn main() {
container()
.background(Color::rgb(0.2, 0.2, 0.3))
.hover_state(|s| s.lighter(0.1)) // Lighten on hover
.pressed_state(|s| s.darker(0.1)) // Darken on press
}
Or use explicit colors:
#![allow(unused)]
fn main() {
container()
.background(Color::rgb(0.3, 0.5, 0.8))
.hover_state(|s| s.background(Color::rgb(0.4, 0.6, 0.9)))
.pressed_state(|s| s.background(Color::rgb(0.2, 0.4, 0.7)))
}
Reactive Colors
Colors can be reactive using signals:
#![allow(unused)]
fn main() {
let bg_color = create_signal(Color::rgb(0.2, 0.2, 0.3));
container().background(bg_color)
}
Or closures:
#![allow(unused)]
fn main() {
let is_active = create_signal(false);
container().background(move || {
if is_active.get() {
Color::rgb(0.3, 0.6, 0.4) // Green when active
} else {
Color::rgb(0.2, 0.2, 0.3) // Gray when inactive
}
})
}
Color Tips
Dark Theme Palette
For dark UIs, use low-saturation colors with subtle variation:
#![allow(unused)]
fn main() {
let background = Color::rgb(0.08, 0.08, 0.12); // Near black
let surface = Color::rgb(0.12, 0.12, 0.16); // Slightly lighter
let primary = Color::rgb(0.3, 0.5, 0.8); // Accent blue
let text = Color::rgb(0.9, 0.9, 0.95); // Near white
let text_secondary = Color::rgb(0.6, 0.6, 0.7); // Muted text
}
Hover States
For hover states, lightening by 5-15% works well:
#![allow(unused)]
fn main() {
// Subtle hover
.hover_state(|s| s.lighter(0.05))
// Noticeable hover
.hover_state(|s| s.lighter(0.1))
// Strong hover
.hover_state(|s| s.lighter(0.15))
}
Transparency
Use alpha for overlays and effects:
#![allow(unused)]
fn main() {
// Semi-transparent overlay
let overlay = Color::rgba(0.0, 0.0, 0.0, 0.5);
// Or use with_alpha on an existing color
let overlay = Color::BLACK.with_alpha(0.5);
// Ripple color (40% opacity white)
let ripple = Color::WHITE.with_alpha(0.4);
}