Timing Functions
Timing functions (also called easing curves) control how animations progress over time.
Available Functions
Linear
Constant speed throughout:
extern crate guido;
use guido::prelude::*;
fn main() {
TimingFunction::Linear
;
}
Use for: Progress indicators, mechanical motion
EaseIn
Starts slow, accelerates:
extern crate guido;
use guido::prelude::*;
fn main() {
TimingFunction::EaseIn
;
}
Use for: Elements leaving the screen
EaseOut
Starts fast, decelerates:
extern crate guido;
use guido::prelude::*;
fn main() {
TimingFunction::EaseOut
;
}
Use for: Most UI animations - feels responsive and natural
EaseInOut
Slow start and end, fast middle:
extern crate guido;
use guido::prelude::*;
fn main() {
TimingFunction::EaseInOut
;
}
Use for: On-screen transitions, modal appearances
Visual Comparison
Linear: ────────────────
EaseIn: ___──────────
EaseOut: ──────────___
EaseInOut: ___────────___
Recommendations
For State Changes (Hover, Press)
Use EaseOut - immediate response, smooth finish:
extern crate guido;
use guido::prelude::*;
fn main() {
let c = Color::WHITE;
container()
.background(c.transition(Transition::new(200.0, TimingFunction::EaseOut)))
;
}
For Expanding/Collapsing
Use EaseInOut - smooth start and stop:
extern crate guido;
use guido::prelude::*;
fn main() {
container()
.width(200.0.transition(Transition::new(300.0, TimingFunction::EaseInOut)))
;
}
For Enter Animations
Use EaseOut - quick appearance, smooth settle:
extern crate guido;
use guido::prelude::*;
fn main() {
Transition::new(250.0, TimingFunction::EaseOut)
;
}
For Exit Animations
Use EaseIn - quick exit, fades out:
extern crate guido;
use guido::prelude::*;
fn main() {
Transition::new(200.0, TimingFunction::EaseIn)
;
}
Examples
Button Hover
extern crate guido;
use guido::prelude::*;
fn main() {
container()
.background(Color::rgb(0.3, 0.5, 0.8).transition(Transition::new(200.0, TimingFunction::EaseOut)))
.when_hovered(|s| s.lighter(0.1))
;
}
Card Expansion
extern crate guido;
use guido::prelude::*;
fn main() {
let expanded = create_signal(false);
container()
.width(
(move || if expanded.get() { 400.0 } else { 200.0 })
.transition(Transition::new(300.0, TimingFunction::EaseInOut)),
)
.on_click(move || expanded.update(|e| *e = !*e))
;
}
Smooth Transform
extern crate guido;
use guido::prelude::*;
fn main() {
container()
.scale(Scale::NONE.transition(Transition::new(300.0, TimingFunction::EaseOut)))
.when_pressed(|s| s.scale(0.98))
;
}
When to Use Springs Instead
For physical motion (bouncing, overshooting), use spring animations:
extern crate guido;
use guido::prelude::*;
fn main() {
let c = Color::WHITE;
container()
// Spring for bouncy physical motion
.scale(Scale::NONE.transition(Transition::spring(SpringConfig::BOUNCY)))
// Duration for smooth UI transitions
.background(c.transition(Transition::new(200.0, TimingFunction::EaseOut)))
;
}
See Spring Physics for more on spring animations.
API Reference
// not compiled: a listing of a type the crate owns — a copy of it declared
// here would compile without checking the original.
pub enum TimingFunction {
Linear,
EaseIn,
EaseOut,
EaseInOut,
}