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Timing Functions

Timing functions (also called easing curves) control how animations progress over time.

Available Functions

Linear

Constant speed throughout:

extern crate guido;
use guido::prelude::*;
fn main() {
TimingFunction::Linear
;
}

Use for: Progress indicators, mechanical motion

EaseIn

Starts slow, accelerates:

extern crate guido;
use guido::prelude::*;
fn main() {
TimingFunction::EaseIn
;
}

Use for: Elements leaving the screen

EaseOut

Starts fast, decelerates:

extern crate guido;
use guido::prelude::*;
fn main() {
TimingFunction::EaseOut
;
}

Use for: Most UI animations - feels responsive and natural

EaseInOut

Slow start and end, fast middle:

extern crate guido;
use guido::prelude::*;
fn main() {
TimingFunction::EaseInOut
;
}

Use for: On-screen transitions, modal appearances

Visual Comparison

Linear:    ────────────────
EaseIn:    ___──────────
EaseOut:   ──────────___
EaseInOut: ___────────___

Recommendations

For State Changes (Hover, Press)

Use EaseOut - immediate response, smooth finish:

extern crate guido;
use guido::prelude::*;
fn main() {
let c = Color::WHITE;
container()
.background(c.transition(Transition::new(200.0, TimingFunction::EaseOut)))
;
}

For Expanding/Collapsing

Use EaseInOut - smooth start and stop:

extern crate guido;
use guido::prelude::*;
fn main() {
container()
.width(200.0.transition(Transition::new(300.0, TimingFunction::EaseInOut)))
;
}

For Enter Animations

Use EaseOut - quick appearance, smooth settle:

extern crate guido;
use guido::prelude::*;
fn main() {
Transition::new(250.0, TimingFunction::EaseOut)
;
}

For Exit Animations

Use EaseIn - quick exit, fades out:

extern crate guido;
use guido::prelude::*;
fn main() {
Transition::new(200.0, TimingFunction::EaseIn)
;
}

Examples

Button Hover

extern crate guido;
use guido::prelude::*;
fn main() {
container()
    .background(Color::rgb(0.3, 0.5, 0.8).transition(Transition::new(200.0, TimingFunction::EaseOut)))
    .when_hovered(|s| s.lighter(0.1))
;
}

Card Expansion

extern crate guido;
use guido::prelude::*;
fn main() {
let expanded = create_signal(false);

container()
    .width(
        (move || if expanded.get() { 400.0 } else { 200.0 })
            .transition(Transition::new(300.0, TimingFunction::EaseInOut)),
    )
    .on_click(move || expanded.update(|e| *e = !*e))
;
}

Smooth Transform

extern crate guido;
use guido::prelude::*;
fn main() {
container()
    .scale(Scale::NONE.transition(Transition::new(300.0, TimingFunction::EaseOut)))
    .when_pressed(|s| s.scale(0.98))
;
}

When to Use Springs Instead

For physical motion (bouncing, overshooting), use spring animations:

extern crate guido;
use guido::prelude::*;
fn main() {
let c = Color::WHITE;
container()
// Spring for bouncy physical motion
.scale(Scale::NONE.transition(Transition::spring(SpringConfig::BOUNCY)))

// Duration for smooth UI transitions
.background(c.transition(Transition::new(200.0, TimingFunction::EaseOut)))
;
}

See Spring Physics for more on spring animations.

API Reference

// not compiled: a listing of a type the crate owns — a copy of it declared
// here would compile without checking the original.
pub enum TimingFunction {
    Linear,
    EaseIn,
    EaseOut,
    EaseInOut,
}